Weapon Picks for Specific Situations
| Situation | Recommended choice | Why and how to use it |
|---|---|---|
| Starting without weapon funds | Pistol | It is free, so you can arm yourself immediately instead of waiting for a paid gun. |
| Fighting distant enemies on roofs or walkways | A scoped gun, such as Sniper | Magnification helps you locate and line up distant targets. Prefer this over the Shotgun for long-range exchanges. Sniper requires Rebirth 1. |
| Attacking an enemy tower turret with cash-bought equipment | SMG — $8,000 cash | It can destroy an enemy turret, but return fire can still kill you during the attack. Use cover and avoid staying exposed to finish the target. |
| Attacking players or turret positions with a launcher you own | Rocket Launcher | It can eliminate players and take down turrets. Line up the target carefully before firing. |
| Planning an arcing shot | Grenade Launcher | Its trajectory preview helps you judge the projected arc; see how to use the preview. |
AK Rifle plus Sniper is a practical two-slot option if you own both guns: carry the rifle alongside a dedicated weapon for distant aiming. Two saved slots are available at Rebirth 1 or 2; Rebirth 3 opens the third slot for another owned gun. Use the Loadout Cabinet guide to save your combination for ordinary respawns.
For purchase locations, Game Pass access, and the full equipment list, use the weapon prices and unlocks directory. When attacking a factory for loot, follow the raid and delivery route to turn the attack into a completed delivery.