Factory Buildings

2 Player Raid Tycoon Buildings and Facility Locations

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Find the structures and facilities you need in 2 Player Raid Tycoon, from ground-floor walls and storage to towers and rooftop upgrades.

Quick Answer Overview

Use Stairs Up and the floor structures to expand upward, and buy production belts separately. On the ground floor, the Money Vault costs $2,000 and the Loadout Cabinet costs $2,500 after the Shotgun. Guard Tower, Wall Guard, Turret Tower and the tower-top Turret are separate purchases. The rooftop Helipad costs $1.5 million.

Buildings by Floor and Function

Construction pads let you buy individual structures with cash. Use the pad belonging to your side of the factory.

  • Ground floor: Stairs Up leads to the Second Floor purchase platform. Basic walls, front and rear Laser Doors, the Money Vault and the Loadout Cabinet are also at ground level.
  • Perimeter: The Perimeter Wall encloses the outside area. Walkways add raised access along the wall and reveal the Laser Fence purchase. The Power Supply pad is beside the gate.
  • Upper floors: Third Floor Trusses and Third Floor extend the factory upward. Top Floor Walls and Roof Trusses lead to the Roof purchase.
  • Roof: Roof Sandbags, the Helipad and Airstrike Uplink are rooftop upgrades.

Floor structures and production equipment are separate purchases: Upstairs Belt serves the second floor, while Sky Belt is on the third floor. See the production equipment guide for machines, belts and upgrades.

Factory Floors, Access Structures, and Roof Upgrades
NamePriceStructure type
Walkways
4000 cash
Perimeter walkway
Stairs Up
4000 cash
Stairs
Second Floor
12000 cash
Floor expansion
Third Floor Trusses
25000 cash
Floor supports
Third Floor
90000 cash
Floor expansion
Top Floor Walls
1000000 cash
Upper-floor walls
Roof Trusses
1250000 cash
Roof supports
The Roof
1750000 cash
Roof
Roof Sandbags
300000 cash
Roof upgrade

Walkways

Purchase location
Inside the perimeter wall, beside the three weapon display circles and striped barrier.
How to build
Step onto the square ground purchase pad.
Built structure
Raised wall-side walkways and ladder frames, with gray columns, dark lattice supports, and overhead beams.
Affordability indicator
The pad changes from red to white and glowing, and the price text turns green, when cash reaches the purchase price. (Before buying Walkways.)
Reveals the next purchase pad
Laser Fence (After Walkways is built; Laser Fence costs $5,000.)

Stairs Up

Purchase location
White construction pad inside the factory on the ground floor.
How to build
Step onto the STAIRS UP pad.
Built structure
Wide gray stairs leading to the Second Floor purchase platform.
Spanish button label
ESCALERAS ARRIBA (Spanish interface.)
Provides access to the purchase platform
Second Floor (After Stairs Up is built.)

Second Floor

Purchase location
White pad on the central stair platform.
How to build
Step onto the SECOND FLOOR pad.
How to reach the floor
After construction, follow the stairs on the right from the central platform.
Spanish button label
SEGUNDA PLANTA (Spanish interface.)
Purchase platform reached via
Stairs Up
Provides the floor for
Upstairs Belt (Upstairs Belt is purchased separately for $7,500 at the stair exit.)

Third Floor Trusses

Purchase location
Beside the upper stair opening, between the stairs and conveyor.
How to build
Step onto the white purchase pad.
Built structure
Vertical dark lattice supports.
Unlocks the purchase pad
Third Floor (After the trusses are built.)

Third Floor

Purchase location
At the foot of the trusses, between the stair opening and conveyor.
How to build
Step onto the white purchase pad and remain briefly until construction triggers.
How to reach the floor
Climb the central black lattice through the floor opening. (After Third Floor is built.)
Route from the perimeter
Cross the green-railed connecting platform, pass through the doorway, and go around the central stair opening toward the conveyor and support base. (Returning to the purchase pad from the perimeter wall top.)
Requires the construction of
Third Floor Trusses
Provides the floor for
Sky Belt (Sky Belt is purchased separately for $75,000.)

Top Floor Walls

Purchase location
White construction pad on the upper floor.
How to build
Step onto the TOP FLOOR WALLS pad.
Built structure
Gray wall frames with green window panels.
Unlocks the purchase pad
Roof Trusses (After Top Floor Walls is built.)

Roof Trusses

Purchase location
At the upper-floor conveyor end beside the floor opening.
How to build
Step onto the ROOF TRUSSES pad.
Built structure
Dark lattice trusses beside the upper-floor walls.
Unlocked by building
Top Floor Walls
Unlocks the purchase pad
The Roof (After Roof Trusses is built.)

The Roof

Purchase location
On the upper floor beside the dark vertical roof supports. (After Roof Trusses is built.)
Unlocked by building
Roof Trusses

Roof Sandbags

Purchase location
On the roof beside the helipad.
Purchase pad located beside
Helipad
Walls and Laser Barriers
NamePricePurchase location
Build the Walls
1000 cash (Initial BUILD THE WALLS purchase)
Beside the cash collector, at the boundary between the factory floor and grass.
Perimeter Wall
3000 cash
White purchase pad beside the outdoor gate frame.
Laser Doors
2500 cash
Cyan purchase pad beside the front doorway near the ground-floor conveyors.
Rear Laser Doors
2500 cash
Cyan purchase pad beside the rear doorway, behind the ground-floor conveyors.
Laser Fence
5000 cash
Near the outer wall and metal posts, in front of the weapon display circles.

Build the Walls

Construction
Step on the purchase pad with enough cash to build gray framed walls with large pale-blue windows and an open doorway.
Defensive use
Early walls help reduce exposure to distant firing angles. (Early-base defense recommendation)

Perimeter Wall

Construction
Builds the gray outer enclosure; the construction example includes a blue barred gate.
Followed by the Walkways purchase in the outer construction route
Walkways (The Walkways pad is inside the wall beside weapon display circles.)

Laser Doors

Construction
Step on the pad to install horizontal laser bars in the door frame.
Appearance
Red, green, or blue horizontal laser bars occur in different base examples. (Color varies across the described bases.)

Rear Laser Doors

Construction
Step on the pad to build the rear laser doors.

Laser Fence

Purchase pad appears after building
Walkways (Outer-wall construction route)

Base Power Devices

Gate Power

Location
Beside the base gate.
Gate control
Open The Gates (Closed gate)
Gate opening duration
60 seconds (Gate Power is disabled by enemy fire.)
Attack alert
BASE UNDER ATTACK names the player shooting Gate Power.
Recovery
The outage countdown is followed by Gate Power restored and the return of the barrier.

Laser Power

Location
An entrance power device; one raid targets the device above the entrance.
Door opening duration
60 seconds (LASER POWER DOWN)
Attack alert
The base attack notification identifies Laser Power and the attacker.
Outage timer
LASER POWER DOWN has its own countdown, separate from GATE POWER DOWN.

Rear Door Power

Location
Beside the rear laser doorway.
Door control
Open The Doors

Power Supply

Price
5000 cash
Purchase location
Glowing purchase pad beside the base gate.

Find the Vault, Cabinet and Defensive Towers

The Money Vault purchase pad is in front of the ground-floor cash pile. Step on it with $2,000 to build the gray vault. The Safe is the separate interaction used to crack a rival's cash storage and deliver a loot bag at your own base; follow the raiding guide for the complete delivery route.

The Loadout Cabinet is near the ground-floor stairs. Unlock the Shotgun to reveal its $2,500 purchase, then save owned guns in its carrying slots to bring them back after ordinary death.

For wall defense, the Guard Tower costs $100,000 and the Wall Guard is a separate $40,000 purchase. The Turret Tower costs $75,000 at the corner platform; the tower-top Turret costs another $150,000 and is delivered by helicopter. The courtyard Turret Terminal manages turret models and tower orders.

Safe and Money Vault

Safe

Location
Beside the ground-floor conveyors, marked by a blue shield.
Appearance
Large gray cabinet with a wheel-operated door; green cash bundles sit on a wooden pallet inside.
Cracking
Hold Crack the Safe at the door wheel until the progress ring completes and the door opens. (Closed rival Safe)
Loot delivery
Bring the bag home and approach the Safe door. Bag delivered and the return to BASE confirm completion. (Carrying loot at your own Safe)
Contains cash that can be collected as
Loot Bag (After opening the rival Safe and reaching the cash pallet)
Receives
Loot Bag (At your own base)

Money Vault

Price
2000 cash
Purchase location
Cyan MONEY VAULT pad in front of the ground-floor cash pile.
Construction
Step on the purchase pad to build a gray vault with a wheel door and blue shield marker.

Loadout Cabinet

Loadout Cabinet

Purchase price
2500 cash
Location
Factory ground floor near the stairs
Purchase prerequisite
Unlock the Shotgun
Maximum saved guns
3 guns (All cabinet slots unlocked)
Available slots
1 slots (Before Rebirth 1)
2 slots (Rebirth 1 or 2)
3 slots (Rebirth 3 or above)
Interaction
Open; E on desktop (Near the cabinet)
Configure loadout
Click a gun or drag it into a CARRYING slot. (Owned guns and unlocked slots)
Respawn behavior
Respawn with the saved guns every life. (Ordinary death)
Ownership requirement
Buy a gun at its giver before assigning it.
Purchase unlocked after
Shotgun
Second slot unlocks through
1 × Rebirth (Completed rebirths)
Third slot unlocks through
3 × Rebirth (Completed rebirths)

Guard Tower and Wall Guard

Guard Tower

Type
Defensive structure
Price
100000 cash
Purchase method
Step onto the GUARD TOWER purchase pad beside the base wall.
Structure
Gray corner tower with a ground-level opening, internal ladder and upper platform connected to the wall walkway.
Unlocks the purchase of
Wall Guard (After the tower is built)

Wall Guard

Type
Wall-top guard purchase
Price
40000 cash (Pad unlocked after Guard Tower construction)
Purchase method
Step onto WALL GUARD beside the wall and metal ladder.
Purchase result
The purchase pad disappears and an armed guard appears on the wall. (Successful purchase)
Appearance
Brown hair, black outerwear and a blue shirt. (One wall-guard configuration)
Orange hair and black-and-white clothing; carries a gun. (Another wall-guard configuration)
Requires construction of
Guard Tower (To reveal the purchase pad)

Turret Construction and Management

TURRET TOWER

Type
Tower construction
Cash price
75000 cash (TURRET TOWER purchase pad)
Location
Corner platform connected to the wall walkway
Purchase
Separate from the WALL GUARD and the tower-top TURRET purchase.
Purchase pad appears on the corner platform built by
Guard Tower (Base construction sequence)

TURRET — Tower-top Purchase

Type
Tower-top turret installation
Cash price
150000 cash (TURRET purchase pad)
Location
Top of the corner tower, reached by its outside metal ladder
Installation
A helicopter lowers the purchased turret onto the tower.
Appearance
White-gray rotating base with multi-barrel guns on both sides and green side cylinders.
Installed on
TURRET TOWER

Turret Terminal

Type
Management terminal
Location
Base courtyard, beside the glowing gate
Appearance
Black upright terminal with a cyan-white light on top.
Interaction
Open (E on desktop)
Function
Opens TURRETS for model purchases, equipment changes and TOWER ORDERS.
Tower orders
DEFEND / HOLD FIRE

Choose the Facility for Your Next Goal

  • Reach higher floors: Buy the floor and access structures; a belt is an additional purchase if you want production on that level. Use the floor unlock guide for the construction route and missing buttons.
  • Keep guns after ordinary death: Buy the Loadout Cabinet and assign guns you own. The second carrying slot unlocks at Rebirth 1 and the third at Rebirth 3. See cabinet and weapon slots for setup.
  • Defend the wall: Choose the Guard Tower and Wall Guard for a guard on the wall, or build the Turret Tower and its separate turret for tower combat. See guard management and turret controls.
  • Receive rooftop supplies: Buy the $1.5 million Helipad. A two-player factory has a purchase point for each player. See the Helipad guide for collecting deliveries.
  • Use remote attacks: The $2 million Airstrike Uplink is near the Helipad. Bomber Uplink requires Rebirth 6, and the Nuclear Silo is the launch facility required for a cash Predator Missile launch. See attack and strike requirements for the available launch options.

Helipad

Helipad

Build price
1500000 cash
Location
Factory rooftop
Purchase method
Step onto the HELIPAD purchase pad with enough cash.
Pad colors
Red when unaffordable; white pad and green price when affordable.
Helipads per factory
2 Helipads (Two-player factory; each player has a purchase point)
Appearance
Black platform with a white border, glowing yellow ring and H marker.
Delivery
Construction triggers SUPPLY DROP INBOUND and a helicopter carrying a green crate. NEXT DROP tracks later deliveries.
Receives rooftop deliveries of
Supply Drop
Remote Attack Facilities
NameTypePurchase costRequired Rebirth
Airstrike Uplink
Airstrike facility
2000000 cash
—
Nuclear Silo
Missile launch facility
— —
Bomber Uplink
Base unlock
—
6 rebirths
Location
Rooftop purchase pad, near the Helipad area
Rebirth menu condition
Listed as an ownership condition, changing from NOT YET to OWNED. (Rebirth 0 interface listing Airstrike Uplink before the first rebirth)
Ownership listed as a condition for
Rebirth (First-rebirth interface that specifically lists AIRSTRIKE UPLINK)

Nuclear Silo

Purpose
Launch site and facility requirement for a cash Predator Missile launch.
Provides launch site for
Predator Missile
Location
Yellow unlock pad inside the base; also listed under BASE UNLOCKS.
Requires Rebirth level
6 × Rebirth

Construction and Facility Walkthroughs

For the next construction button or a route upstairs, use Floor Unlocks and Missing Buttons. For protecting entrances and responding to attacks, see Base Defense and Passive Mode. The facility guides above cover recruiting guards, installing and controlling turrets, saving a loadout, collecting rooftop supplies and launching strikes.